Gameplay
Players of TEOS ONLINE gathered for battle in Erinoth

How TEOS ONLINE plays

Gameplay.
What you do in Erinoth, and what it pays.

Three systems shape a day in TEOS ONLINE: Goals that reward the way you already play, the Coliseum for fast, fair team fights, and guilds that stay strong only as long as their members keep them so.

Daily and weekly

Goals

  • Shared by your whole account
  • Daily reset at midnight
  • Weekly reset on Monday
  • Goal Combo chest

Goals are Erinoth's daily and weekly challenges, and they reward the way you already play. Hunt monsters, bring down bosses, fight other players, enchant your gear: every kind of activity has its own goal, tracked in the Goals window, which lights up green when a reward is waiting.

Progress is shared by every character on your account. Daily goals refresh at midnight server time and Weekly goals every Monday, and rewards go straight to your bank, plus Battle Pass experience when your pass is active. Complete enough goals in a period and you unlock the Goal Combo chest as well. Unclaimed rewards do not carry over, so claim them before the reset.

What counts toward each kind of goal
GoalWhat counts
Activity TimeEvery minute you spend actively playing.
PvP TimeEvery minute you spend in active PvP combat.
PvP KillEvery PvP kill, yours or your party's near you.
Monster HuntingMonster kills; each monster is worth its own number of points.
Boss HuntingEvery boss you help bring down, and every Bloodshed you take part in.
EnchantingEvery enchanting attempt, successful or not.
RerollingEvery rune that rerolls an item's stats.
Store spendingCoins spent in the store, on premium, Battle Pass experience or the Wheel of Fortune.

5 vs 5 and 3 vs 3

Coliseum

  • Level 70
  • Free to enter
  • Balanced teams
  • Opens on a schedule

The Coliseum is the arena for level 70 champions. It opens on a schedule, and every match is built to be fair: teams are balanced by role and power, and healers are split between them.

  1. LobbyWait with everyone else. No fighting here.
  2. Every 60 sMatches are built from the lobby, teams balanced.
  3. 30 sPrepare: full heal, cooldowns reset, hold your spot.
  4. 90 sOne life. Last team standing, or most survivors, wins.

Ten seconds after a match you are back in the lobby, waiting for the next one. Every round pays coins, winners take more, and whoever wins the most rounds while the arena is open is announced to the whole server and paid a bonus. Leave mid-round and you get nothing and sit out five minutes.

Coliseum rewards in TP coins
Result5 vs 53 vs 3
Taking part, or a draw11
Winning, for the whole team+3+2
Most wins while the arena is open100, to your bank100, to your bank

Built together, kept up together

Guilds

  • Talum treasury
  • Every donation on record
  • Six services at once
  • Up to 150 members

A guild in TEOS ONLINE is not levelled up once and forgotten: it is kept up by its members. They donate Talum to the guild treasury, and every donation is on record, so the whole guild can see who carries it. Leaders spend the treasury on guild services: room for more members, a shared Vault, stat elixirs, Bloodlust for double PvP kills, and better enchanting and linking.

Every service drops a level each week unless the guild keeps paying for it, so a guild stays strong only as long as its members keep contributing.

Guild services
ServiceEffect
Guild Expansion+30 members per level, from 30 up to 150
Guild VaultA shared bank of up to six bags
Hero's Elixir+5, +10 or +15 to all stats for 60 minutes
BloodlustEvery PvP kill counts twice for 60 minutes
Artisan's Touch+5 percentage points to linking chance for 60 minutes
Arcane WisdomEnchanting chance ×1.3 for 60 minutes

Up to six services can be active at once, and none of them work in the Coliseum. To found a guild you need a party of three or more players, none of them in a guild, and 50,000,000 gold.